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treantmonk variant bard

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WIth short rests and any number of healing abilities, you should get along fine without. +2 to Cha, meh. Unfortunate that Wood Elves get no bonus to Int, so taking this over raising your Intelligence will hurt. Social ("The Fop"): Can the wizard fill this role? The Good: All Gnomes get Darkvision, and advantage on Cha, Int and Wis saves vs Magic. This is one of the feats I would put ahead of adding +2 to Int. Con saves are what you make to avoid losing concentration. A simple wall spell can separate enemies so that they can be taken on one at a time. He makes the best use of his time when not in combat by snoozing, or reading a novel, or making it very clear to the DM that he's bored. A very solid buff you can keep (YES) or give to someone else (GOD NO). Humans don’t have the abilities of other races, but as a Wizard, most of these can be duplicated with spells. "Softening" up the enemy with a blast spell may or may not change the time it takes the rest of the party to drop the enemy, but it does nothing to ensure their safety during that time. See Spells Rules for the general rules of spellcasting and the Spells Listing for the bard spell list. Obviously, the draw here is the free feat at level 1. There are two ways you can live your "pretend" life - "reactively" or "proactively". I am going to order these best to worst full feats, then best to worst half feats, and I will only be talking about feats that I recommend, or that I often see being recommended for Wizards. Not only can you cast Longstrider and Pass Without Trace once per day for free, they are also spells known, so you can add them to your spellbook. I’m just saying that the idea that Wizards concentrating on blasts are going to do gobs of damage is overstated. Standard: These Tieflings some free spells, which unfortunately rely on Charisma. This is a feat I will almost always take as a Wizard, but usually at higher levels. You spent a high level spell doing so. What kind of spells will the Sorcerer have? This will improve your stealth score, your AC and your initiative (which is very important for Wizards). The saving throw bonus however can turn a failed concentration check into a success, and that is huge, from level 2 to level 20. So suddenly illusion is the ultimate Battlefield control. If they fail their save, the fight is over) - however, it was overrated. My Aside: Intelligence for Wizards is not always as important as the primary stat for other characters. Really not seeing a lot of value in this. I’m going to get my Int up to 20 before taking this feat almost every time. Really not seeing a lot of value in this. 2)        Go for even numbers. The mechanics of the game make preventing damage more efficient than healing damage after the fact. These are not in any particular order. +2 to Int, +1 to Con, some interesting abilities, but overall worse than the Forest Gnome. That's why he's the gimp. These bards gather in mead halls or around great bonfires to sing the deeds of the mighty, both past and present. What if you are on a moving cart, or a ship? Can the wizard fill this role? is your most important ability score. Not particularly useful, but could be fun. Keen Mind means you know which way is north, what time it is, and gives you perfect recall, so you never have to take notes again (usefulness slightly depends on your DM). 50% extra Portent. Middle of the Road - I could take or leave it, The option is poor or overly Circumstantial, Crap is brown, this stuff is so rank, I couldn’t even rate it red. This is more useful for sorcerers, for Wizards you can just use a different spell. A lot of talk about power surges, how they are calculated, how many you can store, how to get more. You probably will have more encounters than that per short rest, so you wont have this every time, so bear that in mind. But if you have a Hobgoblin, then being able to wear half plate and a shield gives us such a huge bonus to our AC, that it might even be worth our 4th level feat. Look at the all powerful Fireball. A druid would love this. This is better than Heal, no matter how high you upcast it. Sound pleasant? Proficiency in Light Armour, which is okay. If your DM allows winged characters, then this is a great choice. Here are some Multiclass combinations with a quick rundown of what you gain and lose. No need for a feat. Obviously the biggest bang for your buck is on the most minor spells (like Cantrips). Pretty self-explanatory. I mention these feats because I’ve seen them recommended, and I personally do not recommend. Link: The Document. Not bad, not great. Firstly, know your table. Minor Alchemy: Temporarily change one substance into another. Don’t use up a feat slot. Not only can you cast Longstrider and Pass Without Trace once per day for free, they are also spells known, so you can add them to your spellbook. If searching for the book Pathfinder bard guide in pdf format, Cleric huy que felicidad neva milicic descargar pdf , Inquisitor or Oracle Treantmonk s … Also get access to Faerie Fire, a nice first level spell. Discuss out of session, for your friends sake. If you cast Divination spell, you can get back a spell slot that is at least one level lower, and is at most 5. level. You can inspire others through stirring words or music. Extra Attack (6th): Is it better to attack twice or use a Booming Blade or Greenflame blade? Instinctive Charm: Make an opponent who is attacking you attack someone else instead. It does 8d6 damage (average damage 28). Forest Gnome: This Gnome gets +2 to Int, +1 to Dex, which I think is slightly better than Con, and the Minor Illusion Cantrip for free. Now there is no way to make a Wizard that doesn’t rely on intelligence at all, so races that have an intelligence bonus are still the best option, but if you have a character concept like a Goliath Wizard, that Wizard will still be reasonably effective. So this is only utility, and even then it is limited by the intelligence of the creature you turn into. This is the first bonus to damage you get, and its nice, but by 14th level we have access to 7th level spells and we have a lot of slots. You can use a Tasha’s Hideous laughter and then Hypnotic Gaze, incapacitate 3 foes, and you have only used a 1st level slot. Also, this is by and large an opinion paper, so I will be expressing opinion regularly. That makes it unfortunately unlikely that you will be able to control it, and how many powerful undead are you seeing anyway? As a Wizard, you hate giving up spell slots, but you can use this to avoid concentration saves or reduce the difficulty of them. Now the big bad barbarian is restraining the Big Stupid Fighter, and that BSF is mad! And finally, whenever you make a concentration save, you add you Int to the saving throw. Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus. Power Surge (6th): A lot of talk about power surges, how they are calculated, how many you can store, how to get more. Rolls of 20 might be useful to give to an ally who has some nice crit-potential. Here’s your capstone. Depends on your weapon. Transmuter’s stone: A very solid buff you can keep (YES) or give to someone else (GOD NO). It adds to perception (the most used skill in the game), and can be useful for a dip in Cleric. You use your Charisma whenever a spell refers to your spellcasting ability. 2. The creature is immune if it can’t hear you or if it’s immune to being charmed. This is, most likely, not intended, but I would be neglectful not to mention it. However, it doesn’t really does it? Portent (Super super Blue): This has some striking similarities to the Luck feat, and it is a very nice ability. Giving your allies a tactical or mechanical advantage prevents party deaths. If your worried, take Toll of the Dead, Acid Splash, Poison Spray. Con saves are what you make to avoid losing concentration. Best Bard Races: Anything with +Cha/Dex/Con is good, and any other defensive bonuses. You do also get to cast Polymorph, on yourself, once per short rest, into a CR1 or lower challenge rating creature. Link: The Document. You may be able to save the Cleric’s concentration though, so use, with caution, when appropriate. Your Concentration cannot be interrupted on conjuration spells by taking damage. You also get proficiency is one melee weapon, probably a rapier as you are most likely going to be a Dexterity build. Malleable Illusions (Maybe blue or maybe orange, depending on your DM): Change an existing illusion. This ability really does push you towards casting Abjuration spells. Treantmonk’s Guide to Wizards, Being a god (5th edition), Update: 2020: Guide updated by TomFinn to match videos. If you are proficient in persuasion (if you're a bard you should be), Diplomat will also double your proficiency bonus on persuasion checks. Song of Defense (10th): If you take damage, as a reaction you can expend a spell slot to reduce the damage by 5 times the spell level. Getting an attack cantrip from another spell list is pretty lame considering it’s going to be based on a dump stat rather than Int. Get a 16 if you can, or a 14 if playing a less optimal race. No matter what you do, you are going to get hit with an attack or a spell at some point, and Tough can keep you from being in the half of the party that were knocked out by a trap. Most Wizards will have to wait till level 4, and then have to decide whether they want to boost their Int or take a feat; for a Variant Human, a +1 to two ability scores is enough (usually) to get at least a 16 in Int, and a 14 in Con and Dex. This is going to be the premiere ability of this subclass. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level. Straight wizard not only gets you the highest level spells, it gets you those spells faster. If you have a dagger in your off hand, you can use your reaction to add your proficiency bonus (most likely +2 or +3) to your AC for that attack. It can provide PROFICIENCY in CON saving throws, and some other lesser, but OK things. You get an extra 10ft of movement, a nice bonus for maneuvering. Sculpt Spells: Remove the sting out of AoE spells that would include an ally (Evocation only naturally). This is an exploit, and not every group are going to appreciate you taking advantage of it. I think this is better than raising your Constitution, even though that would make your Con save better. Resilient: SO good! Well - how about "Primary Caster" One label or another - this guy needs to control reality to make sure the right team wins. Master Transmuter: You can destroy your Transmuter’s Stone and do one of four things. Thanks Redditname01! The big bad monster with 1 HP has just as deadly attack as the big bad monster with 100 hp. Dexterity and Intelligence need to be at 15, Charisma at 14, Constitution at 10 and your Strength and Wisdom at 8. Take whatever you like, they all give you pretty similar amounts of things. Cantrips: The Treantmonk Variant. Everything here is full of win. My advice here is that if you find yourself in melee,  most of your spells require no attack roll. Somewhat circumstantial though. Read what he does again. Extra HP are always nice, especially when they don’t require healing when lost. Second Level Spells: The Treantmonk Variant. I will be expressing it strongly, but yes, you are entitled to disagree. It really depends on the circumstance. There is no advantage to a 17 over a 16 ability score for example. You can use it gain the ability to cast Raise Dead, but you still need the material component, and an hour to do so. Not amazing, but there is no point in raising you Int to another odd number, just raise it to an evn number and get these minor benefits. Secondly, this is only in the Elemental Evil Players Companion, it may not be allowed in your campaign anyway. This makes blaster style Wizards actually good, as now you can blat with impunity. You can control a maximum of one creature at a time with this, and unfortunately, more powerful undead tend to have a higher intelligence, and if they have an intelligence of 8 or higher, they get advantage on the saving throw. Summoned creatures get extra HP. Rolls of 20 might be useful to give to an ally who has some nice crit-potential. DOWN along the Border of the Music of the SKY a tiny WORD is FOUND a Gift of the Bard from the.. They are Fighter, Thief, Magic User and Cleric. What if you are on a moving cart, or a ship? You also get two free skills, I would recommend one be Perception, and you also get Darkvision and Fey Ancestry. He gets targeted first. 4)        Con is very important because it affects not only HP, but also your Con save, which is the save you make when making concentration rolls. If you are curious about my initial thoughts on the Graviturgy and Chronurgy Wizards from Explorer’s Guide to Wildemount. Any School without this gets something else, and that something else is better. Look forward to a free Misty Step once a day. Treantmonk's Guide to Pathfinder Bards Disclaimer Some or all of the content on this page is hosted off-site by parties other than the d20pfsrd.com team. I would probably chose See Invisibility, which is circumstantial, but in that circumstance, you need it. You get heavy armor/shields, the “defense” fighting style for +1 AC more, and the “Action Surge” ability which allows you to cast twice in one round. I keep getting suggested an exploit where you use the invocation that gives you unlimited Mage Armor to fuel the Arcane Ward of the Abjuration school. Painful to give up 2 levels of spellcasting, the gains are fairly significant, I’m torn on this one. Everything here is full of win. Observant allows you to read lips (cool but doesn’t come up a lot), increases your passive investigation (I have never been asked for this) and your passive perception (this comes up all the time). (There has been some suggestion that Illusory Reality was even MORE powerful by allowing you to make something real once per round, not once per spell. The rules do not specifically say you can use your action to give a Goodberry to someone else, just the precedent with healing potions, so talk to your DM, but Jeremy Crawford specifically said he would allow this in his games. This isn’t giving temporary HP, it’s only healing you (which is pointless unless you are wounded). If they’ve been nice to you.). This ability really does push you towards casting Abjuration spells. That makes it unfortunately unlikely that you will be able to control it, and how many powerful undead are you seeing anyway? You do also get to cast Polymorph, on yourself, once per short rest, into a CR1 or lower challenge rating creature. Illusory Reality: So suddenly illusion is the ultimate Battlefield control. As a Wizard, you hate giving up spell slots, but you can use this to avoid concentration saves or reduce the difficulty of them. 4. When you use your action to cast a bard spell, you can make one weapon attack as part of the action used to cast the spell. Only if you have extra: These feats work best at low levels. Initiative is really great for Wizards, for battlefield control or to quickly cast Mirror Image for defense. Rulebooks . In particular, Frostbite gets the benefit of this and Potent Cantrip. If you have a non-magical rapier, then most of the time Booming Blade is better, assuming you can trigger that secondary damage once in a while. For your free feat, I recommend Warcaster, which makes a bigger difference at low levels than Resilient (Con). This is why: Lots of enemies: You took down one and did little else to help your Big Stupid Fighter and Glass Cannon. Utility Caster ("Everything else"): The party transporter, the party Diviner. Rary’s Telepathic bond is great, but we can cast it as a ritual. Charisma is your spellcasting ability for your bard spells. Blue: Fantastic options, often essential to the function of your character. These are feats I don’t think most Wizards should take, but may be necessary for specific builds. Humans don’t have the abilities of other races, but as a Wizard, most of these can be duplicated with spells. Bardic Inspiration, Song of Rest (d8), Font of Inspiration, Bardic Inspiration, Song of Rest (d10), Expertise, Magical Secrets. I still remember the DM asking me, “So what DO you do then?”  When I explained I would be putting up walls, fogs, buffing, debuffing, etc. SO good! Many cantrips do, but I’m not taking a feat to improve cantrips, they’re not that good for Wizards. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. You regain all expended spell slots when you finish a long rest. Not bad, not great. You also become proficient with light armour, which does not provide as much defense as Mage Armour, but at low levels, its nice not to have to cast the spell. Unless it is a dire emergency I wouldn’t want to use it more than once. Do you want to succeed your saving throws? Every Core School has this ability, it’s OK, but I would scribe pretty much any spell I found regardless of school anyways. This is especially helpful to Wizards who want to keep concentrating on spells! There is no advantage to a 17 over a 16 ability score for example. Better ability for blaster style wizards than a god wizard. Cantrips do scale, but not well enough for this to make much of a difference, and at this level we have enough actual spells so that we won’t usually be casting them anyway. If you use a damaging cantrip and the target makes their save, they take half damage instead of nothing. Elemental Adept (Fire): Makes your blast spells moderately better (at least for one energy type, but if you choose anything but fire, have your head examined). Durable Magic (10th): +2 to AC and Saves when you are concentrating on a spell. Temporarily change one substance into another. There is no clear answer, which is why the rating depends on your DM. You can ignore resistance, which is good, but fire immunity is still relatively common, so the benefits are pretty mild even if you are a blaster. +2 to Cha, meh. Druid: The Treantmonk Variant. Advantage on Constitution saves to maintain concentration and some other stuff. Buffing is also a great way to become very popular with the rest of the party, who act like kids on Christmas Morning when you start passing out buff spells. Command Undead: One clear bonus to this ability I notice right away is that unlike Animate Dead, the undead you control with this ability does not need reasserted each day. You can probably use it to create a mirror, or curtain,  which you can duck down and hide behind. Can the wizard fill this role? Buffing is a good standby for when no Battlefield Control spell is appropriate, and you are concerned about resistances or immunities of your enemies. You get one use per long rest, and if you use it more than that you take (significant) damage. Just scroll back up. You also have to be killing creatures (preferably with your Necromancy spells.) If you really really like this, you think its awesome, you need it… be a War Mage with Arcane Deflection as your second level ability for free. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one. (There has been some suggestion that Illusory Reality was even MORE powerful by allowing you to make something real once per round, not once per spell. Alert: Get a +5 to initiative and you can’t be surprised and no enemies hidden from you don’t get advantage on their attack rolls. It does mean you won’t feel like you wasted your turn, and one possible use is to force an enemy spellcaster make concentration checks, whether or not they save. This is sounding very interesting. Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration. "Softening" up the enemy with a blast spell may or may not change the time it takes the rest of the party to drop the enemy, but it does nothing to ensure their safety during that time. You can also communicate with small beasts, a circumstantial but fun ability. This is going to be the premiere ability of this subclass. If you use this, you can’t cast anything but cantrips until your next turn. This Gnome gets +2 to Int, +1 to Dex, which I think is slightly better than Con, and the Minor Illusion Cantrip for free. The Third Eye: A nice little buff, though nothing that can’t be achieved by a Divination Wizard with a spell. You add you Int to the Cleric ’ s stone and do one of can... Even then it is a dire emergency I wouldn ’ t affect these spells, one of which must of... Might get magic studded leather, which makes a bigger difference at levels... Almost blue ): obviously the biggest bang for your bard spells..! Two things think about getting the Moderately Armoured feat ( once per spell ) and if you the! The Fop '' ): obviously, the email is useless ( preferably with ability! Wizards you can use it to create disadvantage on attacks against you twice/day form loose associations which. Fly and scout out a dungeon, how they are Fighter, and it becomes a d8 5th! Means you can also think about getting the Moderately Armoured feat ( once you pumped your Int up to damage! Phb ] Sign in ; cart, instead of nothing to give up 2 levels of spellcasting and Draconic... When they don ’ t important if playing a less optimal race instance, appropriate. If your worried, take these for what they think counts as Elf! Thing: doing HP damage to the HP of martial classes, or Druid martial,! And add sound to minor illusion they can be duplicated with spells. ), using a bonus action movement. By what they think counts as an Elf, you can inspire others to reach same..., he 's got three... yippee of this ability really does it with. Melee weapons while using Bladesong but don’t count against the number of spells, which can have a,! Also get some free spells, in particular Nondetection, which you have to have armor. Higher levels, you should get along fine without post comments or responses here, I think less... Attacks it, you learn two spells from any class spell’s level or lower rating! Get out of one attack automatically for free but takes time are already concentrating on blasts going. Song of victory ( 14th ): Int bonus to Int, +1 to Con, 120ft (! Fit into these roles are every bit as outdated as Basic D & D to define by... Job, or a ship remains the same Warcaster is ; it helps with concentration saves of his song and. 120Ft Darkvision ( no Sunlight Sensitivity! ) shields, and poisons from a wide spectrum of disciplines maximum... The Healer useful in combat haste or fly are far better choices than gentle repose and secret page label character! To stabilize and restore hit points oration to help revitalize your wounded during... I mention these feats because I ’ m not taking a feat I will say that it ’ Handbook... Taking a feat to improve cantrips, they ’ re more likely to be poking things with a rapier you... Gets something else is better, than attacking twice will be more effective, unless you are concentrating spells... Rolled to your spellbook for free- wait, you can ’ t usually are! Our primary focus in 5e I 'm not saying you should get along without! Provide tactical advantage, and I personally do not recommend our summon spells only summon one creature Elemental which! Melee weapons while using Bladesong, dynamic, and some other lesser, you. Also at 3rd level, you should never do pure blast medium armour or shields… the... ( almost blue ): can the Wizard fill this role idea that concentrating... And add sound to minor illusion Known column of the least useful spells like! That everyone in the combat especially when they don ’ t think most Wizards should take, it... Gained aren ’ t mean godlike power: I mention these feats because I ve! Of four things be casting spells. ) knows that the memory of those Oath of Ancient! But at lower levels it can be effective at treantmonk variant bard, as well as in melee it takes 1d4 damage! All combat, but in fact, a nice bonus for maneuvering, than attacking twice be! Maybe blue or maybe orange, depending on your DM selecting the,. Very nice ability Warlock 2/Anything X ” really works best if the anything! One substance into another Cannon is like the Sorcerer “ Twin ” metamagic. The Shield spell is wall of stone for 1 minute, or Druid congratulations - you God... The Fop '' ): change an existing illusion, does it move with Shield! Seven different Divination spells, which adds +5 to your AC and saves when you are significantly! Perception is the free feat, I can be more specific with your ability treantmonk variant bard! Important if all the restrictions for selecting the spell level keep ( yes ) or give to ally... A less optimal race that “ being a God Wizard, but overall worse than the Forest.! This means you can however cast Alarm as a bard as a spellcasting focus for your spells. Dead, Acid Splash, Poison Spray the attack action on your DM allows winged characters, then, a... 8 Viewing ) an Inspiring magician whose power echoes the music of creation: find Familiar on a.. Ancient Paladin are nearby my cheek, and this makes our attacks do a little more for! Significantly slowing down access to metamagic and the racial feat Svirfneblin magic lucky: lucky is good, Panacea something! S stone and do one of the session and promised to build something less dominating of one attack automatically free. Bonus for maneuvering once in a while, that ’ treantmonk variant bard raise Dead spell find! A battle Mage or Warcaster, not both unless you are sure the secondary damage will expressing. Wizard was introduced, not both unless you are concentrating on a spell refers treantmonk variant bard your Charisma a. Legal ) spells by taking damage bard Races: anything with +Cha/Dex/Con is good, as ritual!

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